Red-Eyes: Rush! Deck Breakdown
Black Dragon Rising
Main: 33
Blue-Eyes Bright Dragon
ATK:
2500
DEF:
2500
This card's name becomes "Blue-Eyes White Dragon" while in the hand. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Blue-Eyes White Dragon" and it gains 500 ATK. Then, if you have a face-up Legend Normal Monster on your field, you can destroy 1 face-up Level 8 or lower monster on your opponent's field.
Rising Light Angel Essel
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.
Rising Light Angel Esser
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.
Soul Drake
ATK:
1100
DEF:
600
[REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, send 2 face-up Level 4 or lower Effect Monsters from your field to the Graveyard. [EFFECT] Special Summon 1 Level 8 LIGHT Attribute Dragon Type monster from your Graveyard face-up to your field. This turn, your Level 7 or lower monsters cannot attack.
Sword & Shield
[REQUIREMENT] When an opponent's Level 9 or lower monster declares an attack targeting your Attack Position monster. [EFFECT] Switch the original ATK and DEF of the attacking monster until the end of this turn. Switch the original ATK and DEF of the attack target until the end of this turn. Then, you can add 1 "Shield & Sword" from your Graveyard to your hand.